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Video Games: What goes on outside the screen?

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Video games play an integral role in the lives of many, but this means of popular entertainment has provoked cries of indignation how “are melting the brain, ruining his eyes and a violent person in.” But these concerns justified?

Dr. Mark Appelbaum of the American Psychological Association thinks so. Data collected from its 300 game studios in the last eight years show a trend to increased aggression and animosity of the players who favor violent games ‘shoot-em-up’.

Another American study has found that “young men who play violent video games like Grand Theft Auto have a lower capacity for female empathy than playing more benign games,” according to an article published by The Telegraph.

However, both the McMaster University in Canada and Professor Simone Kühn believe otherwise.

McMaster researchers discovered that the game can dramatically improve the view, contrary to popular belief. This study tested six adults between the ages of 19-31 who were born with cataracts in both eyes, and had undergone a rigorous eye surgery. After subjecting them to 40 hours of FPSs, subjects were able to read one or two lines lower on the eye chart of a standard optical.

Meanwhile, psychologist Simone Kühn studied the effects of prolonged exposure to video games in the brains of young adults. Their finding showed that after playing Super Mario 64 for 30 minutes every day, subjects showed increases in gray matter found in the prefrontal cortex, hippocampus and cerebellum. The sections of the brain associated with special navigation higher cognitive function, memory and fine motor control.

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But Hungarian entrepreneur, Attila Szantner network and researcher of physics in Switzerland, Bernard Revaz, I do not think the most dangerous aspects of video games are the beliefs that turns people into “vicious murderers, impair their ability to communicate, or separating their minds from reality, “according to a report by the New Yorker magazine.

is the ability to offer players a sense of accomplishment.

propose that games can distract the human species from the genuine achievement, and as we face the challenges of life behind the screen, “the enormous amount of time and energy” that could have been used in the name of human progress, instead applies in finding a perfect fit for the next block of Tetris.

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